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Showing posts with the label MIDISID Sunday
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During the week I learned that SCUMMVM (which allows you to play a large selection of adventure games) has options for routing the music to a device of your choice, while still playing speech and sound effects through the computer. (I'm guessing there was a small window in time when games stored their music as MIDI and also had sampled effects and speech.) There are some things that I want to add. This of course relies on the audio being available as MIDI within the game. I found other games that didn't work this way. When it worked, it worked surprisingly well and is fun. But like playing .mid files into MIDISID, it's not perfect. Because of the limitations and the way that it maps the channels, sometimes parts of the music are lost.  (This is part of the reason why I edited the DOTT intro.) This applies to playing .mid files too, although with .mid files you have the option of editing the files a little to get more from them. It's easy to find the .mid files for the m...

Echoes on Stone Walls by Autumn Altair, entire album rendered by dual-SIDs using MIDISID

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Last year, Autumn Altair published Echoes on Stone Walls . It is "is the soundtrack to a DOS game that doesn't exist". For a limited time it was available on floppy disc but even if you only buy the album digitally, you still get the .mid files as well as audio. I love the album, I love Skoddie's compositions - I like the way they play with time signatures and cross-rhythms, and the way they use all of the sounds/instruments available, particularly the percussion. I love the fact that it was published as MIDI. Using a notation editor to read the music while listening really does enhance your appreciation of the music. Making the tracks work with MIDISID wasn't straightforward. They weren't written with six voices in mind, so in some cases I've had to edit them down or at least make sure that the important parts are heard.  Some of the instruments play chords, eg harp and harpsichord. In some cases I've spread out those parts over multiple channels so t...

MIDISID Sunday : but can it play DOOM? (yes it can)

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 Thanks to my partner finding these MIDI files , I've really enjoyed going through them and making them work with MIDISID. I've put all 9 levels on one video. (actually it's one short - one of the levels made an automatic copyright claim with an unrelated song!)  I've mixed them up so that if you only hear two levels, they're the two that I think work the best. Ideally, they'd just work with MIDISID exactly as downloaded, and level 1 does just that (after making a couple of improvements to the firmware.) Other levels involved a little tweaking. When MIDISID is released, I'll publish a proper tutorial, but in a nutshell, it's mostly about editing down the midi file if there are more things than the 6 voices can play. 

#MIDISID Sunday 17 July 2022

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Updates The first new thing is this lovely face plate. I wasn't really keen on a clear panel but my partner lasercut some of these in different materials and I'm in love with this.   It's partly to make sure that everything lines up (it almost does!) and now I've ordered what I hope will be the final 'production' PCBs - in purple!  What is MIDI and how do you use it? The lovely 5-pin din below is like USB for musical instruments. In fact it is serial and nowadays things tend to do MIDI over USB or bluetooth. Some things like this DATEL MIDI cartridge for the C64 have 3 ports, midi in, out and through. Some devices just have in and out and some have one or the other. MIDI consists of just a few bytes telling you which notes to play when and on what instrument. Like sheet music. So .mid files are very small and have the charming feature that they sound different according to what you use to play the audio. That's where MIDISID's General MIDI mode comes in....